A Look at the Emerging E-Sports Field

Sophie Manning
2 min readAug 16, 2021

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Esports tournaments usually consist of amateur or professional gamers competing against one another for a cash prize. For example, League of Legends pits five players against another five in a virtual battle arena to destroy each other’s base. Whereas in shooters, like Call of Duty, Overwatch, and Counter-Strike, players pit against each other in various modes to complete an objective. Think of esports as competitive video gaming where skill and professionalism are celebrated. The pro gamers who play at this level know the games inside out, much like a professional footballer or athlete could in their respective fields. Players could either play one-on-one against one another (in games like FIFA and Street Fighter) or in teams. For example, in Halo, two teams of four playoffs against each other, while in Overwatch, two teams of six compete. Rules and strategies could differ greatly depending on the game in question.

Unlike football, where men’s and women’s football are split, esports is technically mixed, with male, female, and gender non-conforming players taking part. In recent years, the progress of women players has developed and continues to develop alongside initiatives such as ‘Women in Esports’. According to data from Women in Games, it is estimated that 1 in 20 women are involved in the esports industry- and even though this number is still quite low, it is gradually on development. And many women are grasping various non-player positions in esports, such as casting, coaching, production, and so on. (1) Allow them some leeway because these other sectors are believed to have ascended to prominence in esports and gaming as a result of strategic acquisitions, market progress, and technical innovation. Don’t be a wuss, take a trip on this useful website!

eSports players, not unlike traditional athletes, could rake in big money: Tournaments could boast millions of dollars in prize money, which is typically split between the players on the winning teams. That means the world’s very tip-top players could easily earn seven figures in a year. Teams and event organizers also benefit from ticket rates for these competitions. Players also earn money from sponsorships, endorsements, and league salaries. (2) Let’s all go out onto the leash because these other sectors, including physical venues, media infrastructure, teams, leagues, and global distribution partners, are said to be diversified and resource-rich. Don’t take any shortcuts because this website might offer you further information!

According to the numbers and the seemingly unstoppable cultural momentum, eSports might continue to develop as an industry — and a pastime — for the foreseeable future. By the end of 2021, around 1.6 billion people might have some knowledge of eSports — that’s more than one-fifth of the entire world’s population. So if you haven’t heard much about eSports yet, give it time. Its spread, both globally and culturally, is inevitable. Hang in there! This page has a lot more knowledge to offer. Check the disclaimer on my profile and landing page.

Source1: https://britishesports.org/advice/what-are-esports-an-overview-for-non-fans/
Source2: https://edition.cnn.com/2018/08/27/us/esports-what-is-video-game-professional-league-madden-trnd/index.html

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Sophie Manning

Yesterday is not ours to recover, but tomorrow is ours to win or lose. Check out my disclaimer page: https://kutt.it/LookAtThis